<html>
	<head>
		<meta charset="utf-8"></meta>
		<title>BSplineCurve</title>
		<link href="./style.css" rel="stylesheet" type="text/css"/>
	</head>
	<body>
		<div class="class" name="BSplineCurve">
			<h1>BSplineCurve</h1>
			<p>继承自<a href="BShape.html">BShape</a></p>
			<p id="resume"><a href="#desc">详细</a></p>
			<h2>public</h2>
			<table id="public">
				<tr><td align="right"></td><td><a href="#BSplineCurve()">BSplineCurve</a>();</td></tr>
				<tr><td align="right"></td><td><a href="#~BSplineCurve()">~BSplineCurve</a>();</td></tr>
				<tr><td align="right">virtual void </td><td><a href="#copy(const BShape*)">copy</a>(const BShape* other);</td></tr>
				<tr><td align="right">virtual BShape* </td><td><a href="#clone()">clone</a>() const;</td></tr>
				<tr><td align="right">void </td><td><a href="#setVertices(BVectorArray*)">setVertices</a>(BVectorArray* vertices);</td></tr>
				<tr><td align="right">const BVectorArray* </td><td><a href="#vertices()">vertices</a>() const;</td></tr>
				<tr><td align="right">BVectorArray* </td><td><a href="#vertices()">vertices</a>();</td></tr>
				<tr><td align="right">void </td><td><a href="#setCloseLoop(bool)">setCloseLoop</a>(bool closeLoop);</td></tr>
				<tr><td align="right">bool </td><td><a href="#closeLoop()">closeLoop</a>() const;</td></tr>
				<tr><td align="right">void </td><td><a href="#setThickness(BReal)">setThickness</a>(BReal thickness);</td></tr>
				<tr><td align="right">BReal </td><td><a href="#thickness()">thickness</a>() const;</td></tr>
				<tr><td align="right">bool </td><td><a href="#reverse()">reverse</a>();</td></tr>
				<tr><td align="right">BReal </td><td><a href="#length()">length</a>() const;</td></tr>
				<tr><td align="right">BVector </td><td><a href="#point(BReal)">point</a>(BReal length) const;</td></tr>
				<tr><td align="right">BReal </td><td><a href="#closest(const BVector&, BVector&, BVector&)">closest</a>(const BVector& vertex, BVector& result, BVector& direct) const;</td></tr>
				<tr><td align="right">using </td><td><a href="#BShape::query;()">BShape::query;</a></td></tr>
				<tr><td align="right">virtual bool </td><td><a href="#query(const BString&, BValue&)">query</a>(const BString& text, BValue& value) const;</td></tr>
				<tr><td align="right">virtual BVector </td><td><a href="#inertia(BReal)">inertia</a>(BReal mass) const;</td></tr>
				<tr><td align="right">virtual BVector </td><td><a href="#vertex(const BVector&)">vertex</a>(const BVector& direct) const;</td></tr>
			</table>
			<h2>protected</h2>
			<table id="protected">
				<tr><td align="right">virtual void </td><td><a href="#refresh(BBox&)">refresh</a>(BBox& box);</td></tr>
				<tr><td align="right">virtual void </td><td><a href="#render(BRender&)">render</a>(BRender& render);</td></tr>
			</table>
			<div id="desc">
				<h2>详细介绍：</h2>
			</div>
			<h2 id="docs">成员文档：</h2>
			<div id="BSplineCurve()">
				<h3>BSplineCurve();</h3>
			</div>
			<div id="~BSplineCurve()">
				<h3>~BSplineCurve();</h3>
			</div>
			<div id="copy(const BShape*)">
				<h3>virtual void copy(const BShape* other);</h3>
			</div>
			<div id="clone()">
				<h3>virtual BShape* clone() const;</h3>
			</div>
			<div id="setVertices(BVectorArray*)">
				<h3>void setVertices(BVectorArray* vertices);</h3>
			</div>
			<div id="vertices()">
				<h3>const BVectorArray* vertices() const;</h3>
			</div>
			<div id="vertices()">
				<h3>BVectorArray* vertices();</h3>
			</div>
			<div id="setCloseLoop(bool)">
				<h3>void setCloseLoop(bool closeLoop);</h3>
			</div>
			<div id="closeLoop()">
				<h3>bool closeLoop() const;</h3>
			</div>
			<div id="setThickness(BReal)">
				<h3>void setThickness(BReal thickness);</h3>
			</div>
			<div id="thickness()">
				<h3>BReal thickness() const;</h3>
			</div>
			<div id="reverse()">
				<h3>bool reverse();</h3>
			</div>
			<div id="length()">
				<h3>BReal length() const;</h3>
			</div>
			<div id="point(BReal)">
				<h3>BVector point(BReal length) const;</h3>
			</div>
			<div id="closest(const BVector&, BVector&, BVector&)">
				<h3>BReal closest(const BVector&amp; vertex, BVector&amp; result, BVector&amp; direct) const;</h3>
			</div>
			<div id="BShape::query;()">
				<h3>using BShape::query;</h3>
			</div>
			<div id="query(const BString&, BValue&)">
				<h3>virtual bool query(const BString&amp; text, BValue&amp; value) const;</h3>
			</div>
			<div id="inertia(BReal)">
				<h3>virtual BVector inertia(BReal mass) const;</h3>
			</div>
			<div id="vertex(const BVector&)">
				<h3>virtual BVector vertex(const BVector&amp; direct) const;</h3>
			</div>
			<div id="refresh(BBox&)">
				<h3>virtual void refresh(BBox&amp; box);</h3>
			</div>
			<div id="render(BRender&)">
				<h3>virtual void render(BRender&amp; render);</h3>
			</div>
		</div>
	</body>
</html>